This paper uses constructivist learning theory and media ecology theory as the guiding ideas, combines the mixed research method, and takes a quasi-experimental research approach to explore the effects of digital means in traditional culture education. Taking high school students as a sample for empirical research, the experimental class implemented teaching incorporating digital means such as VR technology, AR technology and multimedia interaction, while the control class conducted regular classroom lecture-style teaching, and carried out a 12-week teaching reform experiment involving three aspects of teaching ancient poems, teaching literary texts and traditional festival culture. This project used the questionnaire survey method, case interview method, case tracking method, and platform access statistics to obtain information data, and analyzed the data using a combination of qualitative and quantitative methods with the assistance of SPSS statistical software, which confirmed that the digital curriculum resources can effectively improve the students’ level of knowledge of culture as well as their ability to understand culture, and enhance their interest in learning; at the same time, it has enlarged the scope of dissemination, improved the At the same time, the scope of dissemination has been expanded and the efficiency of dissemination has been improved, and the number of visitors has increased by nearly 13 times. Expanding from three provinces to the whole of China has increased the efficiency of dissemination by nearly 10 times. The case study also shows how VR, AR and multimedia technologies can be used in teaching and learning contexts.